Things I did today:
- Created a new Unity scene within the scope of Toby’s project, which will allow me to use prefabs that he created
- Created and textured a new terrain, which includes a stream, mountains, and a place for a garden
- Added a sunny skybox and directional light to the scene
- Set up the Carl and Dana models so they show up on the screen when the scene begins
- Set up the main camera so that it is pointing at the garden area with Carl and Dana above
Added main menu and ingame GUI text that is similar to Toby’s (but didn’t get all of it working)
- Ported Toby’s BDGameScript to a new file, gardenGameScript, which works for my game
It doesn’t run yet, but it’s getting there.
Hello! This summer, I’ll be continuing a research project started by a few others at Ithaca College. The idea is to allow a physical therapist to record postures that he or she wants a client to perform, then pass those off to the client, who uses a Microsoft Kinect to capture him- or herself performing those motions. When the client gets a posture correct, the program moves on to the next posture.
In addition, the researchers have been creating a series of minigames to make the experience more interesting for the user. My contribution to this set will be a game that plants flowers in a garden based on how well the user performs the postures. More postures correct means more flowers, and a more beautiful garden.
I’ll be documenting everything I do on this blog, but you can also access my work in Lab 304 of Williams Hall at Ithaca College. It’ll be on the computer on the wall farthest from the door, on the rmb1952 account (ask Sharon for the password), in this location: Desktop/Unity_Research_Game/Assets/ZigFu/SampleScenes/Garden.unity. You can find Toby March’s game in the same location, but with the filename BoulderDash.unity.
If you have any questions, you can contact me at email@example.com.