Things I did today:
- Added background music. I couldn’t get the previously-made Sounds prefab to work, so I just made my own game object and added an audio source to it.
- Added success and failure sounds. Same thing as the background music.
- Replaced all cacti with flowers! They look nice!
- Added a piece of the MoveFlowers() function that adds a random Y rotation to each flower when it gets moved to the garden, for variety
Note: The purchased flower Flower_01 needed to be higher in the Y direction than other flowers for some reason, so I created the HigherFlower layer and added Flower_01 to it. MoveFlowers() and GrowFlowers() both have special cases to check for this layer and move that flower to a higher Y value than the others.