Things I did today:
- Created a gestureTimer in TranslationLayer that counts down each TickEvent(). When the timer reaches 0, the user is out of time for that gesture, and the indicator moves on to the next one.
- Removed the whole score aspect from the game. Score has no place in a garden.
- Removed a bunch of other unnecessary code. Hopefully everything is easier to read now.
- Figured out a really annoying bug, which was causing Unity to stop working without displaying an error message. It turned out that I had narrowed the area where flowers could be placed and increased the minimum distance between flowers, so there simply wasn’t enough room for more flowers. Difficult to figure out what was going on, but easy to fix once I did.