Things I did today:
- Created a feedback system in TranslationLayer’s CheckForGesture() function! Once a gesture is failed, the system calculates which joint is farthest away from where it should be and gives text feedback telling the user which part of their body to move. Next up will be adding audio feedback.
- Added a piece of the GrowFlowers() function in GardenGameScript which makes the flowers rotate while they are growing. This was mainly an exercise to get me familiar with Quaternions, but it looks kind of cool, so I’ll leave it in.
- Added 50 more flowers, bringing the total to 100