7/17/14 Update

Things I did today:

  • Recorded Sharon speaking sentences that will be used for feedback.  This includes things like, “Try moving your left leg,” and, “Try moving your head or neck.”
  • Added these sounds to Unity and hooked them up in the TranslationLayer
  • Got rid of an annoying dinging sound that played every time the scene was run.  Moral: be careful when dragging GameObjects.
  • Added a feedback timer that makes sure that more feedback can’t be given for two seconds after feedback is given.  This helps avoid confusion.
  • Raised Carl and Dana with respect to the PoseModelCamera so that feedback messages can be displayed completely underneath them
  • Widened the garden to account for the possibility of more flowers
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